Marksman Shooting & Trap Shooting
Release Date: December 1986
Genre: Light Gun Shooter
Alright, we’ve got Marksman Shooting & Trap Shooting, this, along with Safari Hunt make up Sega’s version of Duck Hunt and Hogan’s Alley. You start at the title screen and shoot which mode you want to play. I started with Marksman Shooting.
This is a mix of the two cut out shooting modes of Hogan’s Alley. Targets move in and pop up at set locations around the shooting gallery. If you shoot the target in the red dot before it leaves the stage, you get points. In order to move on to the next round, you have to have hit a certain percentage of targets. The targets start to move more quickly as the rounds move on, I got bored by round 7.
Trap Shooting is a more graphically pleasing version of Duck Hunt Game C, clay pigeon shooting. It plays virtually identical, but the scenery changes every several rounds. I saw green fields, the ocean side, and the southwest desert. Then I stopped, because I figured I saw everything there was to see.
The target cutouts are just plain. The Trap Shooting scenery is nice.
Sound is minimalist. You get the between round song with marksman shooting, an opening song for trap shooting, and then the various blings, bleeps, and bloops for shooting. Oh, and a digitized “GO!”
Shoot the gun at the targets, earn points. It doesn’t mess this up. Where have I heard this before?
I can’t call this difficult at all. Nor even having any pacing. It speeds up as you advance rounds, just like other games in the genre.
Fun Factor: 1.0
This one was just a little too plain to be what I consider fun. It’s not bad, but this bagel needs some cream cheese.
Overall Grade: 1.5
Marksman Shooting & Trap Shooting earns a C-. Safari Hunt was better. It’s probably a good thing Sega decided to pack all three as a combo cart further along the timeline.